SNIPER DATA BOOK by SNIP1ER

The following data pages can and should be used to gather and record information.
Everything from ammo to weather is kept.
In the event that one shot one kill is required,
you can use the book as a reference for the proper "dope" for the critical shot.

 

SNIPER RECORD

1. TODAYS DATE

2. TYPE OF ROUND - IE. MATCH GRADE OR REGULAR AND THE "LOT" NUMBER (BATCH NUMBER)

3. NUMBER OF ROUNDS FIRED TODAY

4. TOTAL NUMBER OF ROUNDS FIRED - IT IS IMPORTANT TO KEEP TRACK OF. THIS NUMBER. THE AVERAGE BARREL LIFE OF A M24 IS 5000 ROUNDS. WHAT IS YOUR BARREL LIFE?

 

ROUND COUNT

 

SNIPER OBSERVATION LOG

1. SHEET NUMBER OUT OF NUMBER OF SHEETS USED

2. YOUR NAME - IF MORE THAN ONE PERSON USES THE BOOK

3, DATE AND TIME - TIME OF DAY WILL CHANGE LIGHT CONDITIONS, SO FOR FUTURE REFERENCE IT IS NICE TO KNOW THIS TYPE OF INFO.

4. YOUR LOCATION

5. SERIAL NUMBER - THIS IS JUST THE NUMBER OF THE EVENT YOU ARE LOGGING DOWN. (1,2,3,4,5 )

6. TIME THE EVENT HAPPENED

7. LOCATION OF THE EVENT - DIRECTION AND DISTANCE TO IT.

8. DESCRIBE THE EVENT

9. WHAT DID YOU DO DURING THE EVENT - OBSERVED / MOVED TO NEW LOCATION ETC.

* THE LOG IS USED WHEN IN A FIRING POSITION (POS) AS YOU OBSERVE THE TARGET AREA AND GATHER DETAILS. IT IS USED LATER FOR LEARNING PURPOSES .

observation log

 

SKETCH

1. TERRAIN DESCRIPTION

A. LAY OF THE LAND

B. VEGETATION

C. ROADS

D. STRUCTURES

E. BUILDING MATERIALS

F. 3 DIMENSIONS

G. DISTANCE FROM YOUR POSITION

2. DRAW A PICTURE OF THE ENGAGEMENT ARE FROM YOUR PERSPECTIVE

3. THE SKETCH NAME SHOULD BE NAMED AFTER THE MOST PROMINENT OBJECT IN THE SKETCH (IE THE SEARS TOWER)

4. YOUR LOCATION AGAIN

5. WEATHER CONDITIONS- THIS MAY EFFECT THE LIGHT CONDITIONS AND THE PERSPECTIVE ON CERTAIN THINGS.

6. MAGNETIC NORTH

7. NUMBER OF THIS SKETCH

8. YOUR NAME

9. RANK

10. DATE/TIME

SKETCH

 

RANGE CARD

THIS IS VERY IMPORTANT IN THE AUTHORS OPINION. IF YOU HAVE ANY TIME AT ALL TO ACCOMPLISH THIS, DO IT. THIS GIVES YOU THE OPPORTUNITY TO ESTIMATE RANGE TO EVERYTHING IN THE ENGAGEMENT AREA AND LOG IT DOWN. THEN ONCE THE BULLETS START FLYING YOU CAN QUICKLY CHANGE YOUR "DOPE" ON TARGETS BY USING THE KNOWN DISTANCE OBJECTS AS TARGET REFERENCE POINTS (TRPs).

 

1. IN THE MAIN PORTION OF THE SKETCH YOU WILL DRAW THE ENGAGEMENT AREA. EACH LINE WILL REPRESENT A GIVEN DISTANCE FROM YOUR POSITION. THE DISTANCE EACH HALF CIRCLE REPRESENTS IS YOUR CHOICE (50M, 100M, OR 20M) IT DEPENDS ON YOUR MAXIMUM EFFECTIVE RANGE FOR YOUR PARTICULAR ENGAGEMENT AREA.

2. IN THE BOX AT THE END OF THE LINE THAT AN STRUCTURE IS ON (BUILDING, DIRT PILE, CAR) YOU WILL RECORD THE DISTANCE, ELEVATION THAT YOU WILL USE FOR THAT DISTANCE AND THE WINDAGE YOU WILL USE FOR A TARGET IF IT APPEARED AT THAT POINT. ( THE WINDAGE WILL CHANGE OVER TIME SO THIS SHOULD BE LOGGED IN PENCIL)

3. ON THE MAIN SKETCH RANGES AN ALSO BE NOTED FOR POINTS OF INTEREST. THE IDEA IS LOG AS MUCH INFO AS POSSIBLE SO WHEN THE STRESS LEVEL GOES UP YOU GIVE "MURPHY" LESS OF A CHANCE AT SCREWING UP YOUR SHOOTING BY FIGURING THE FORMULAS AHEAD OF TIME.

4. TEMPERATURE - REMEMBER THIS CAN AFFECT THE TRAJECTORY IF IT CHANGES OVER THE COURSE OF A DAY.

RANGE CARD

 

STATIONARY TARGET

THIS IS USED DURING RANGE PRACTICE. YOU GATHER ALL IMPORTANT DATA. THEN LATER WHEN YOU EXPERIENCE SIMILAR WEATHER CONDITIONS YOU CAN SIMPLY FLIP THROUGH YOU DATA BOOK AND FIND THE "DOPE" THAT WORKS FOR YOU. THEN THAT FIRST SHOT WILL IMPACT ON TARGET. IT HELPS REDUCE THE "GUESS" IN YOUR SHOTS.

1. THE RANGE TO THE TARGET - YOU SHOULD USE A DIFFERENT PAGE FOR EACH RANGE.

2. THE AMMO LOT NUMBER - DIFFERENT LOT NUMBERS WILL PRODUCE DIFFERENT TRAJECTORIES.

3. THE LIGHT CONDITIONS

4. DRAW THE MIRAGE ( FOR QUICK REFERENCE ON WIND CALL)

5. THE CURRENT TEMPERATURE

6. TIME

7. ON THE SMALL TARGET DRAW AN EXAMPLE OF WHERE YOU NORMALLY HOLD YOUR CROSS HAIRS.

8. DRAW THE LIGHT DIRECTION IN THE FORM OF AN ARROW.

9. DRAW THE WIND DIRECTION IN ARROW FORM

10 IN THE NUMBERED SHOT BOXES YOU WILL:

A. RECORD THE ELEVATION AND WINDAGE YOU ARE USING BEFORE YOU TAKE EACH SHOT. THIS WILL BE USED TO FIND THE "CORRECT DOPE."

B. AFTER EACH SHOT "CALL" YOUR SHOT AND DRAW A SMALL POINT INDICATING WHERE YOU LAST SAW YOUR CROSS HAIRS AS YOU SQUEEZED THE TRIGGER.

11. ON THE LARGE TARGET ON THE RIGHT SIDE YOU WILL:

A. MAKE A POINT OF THE ACTUAL LOCATION OF THE BULLET IMPACT AFTER EACH SHOT. THEN THE SHOT WILL BE NUMBERED FOR LATER COMPARISON.

12. IN THE TOP RIGHT BOXES YOU WILL NOTE THE "CORRECT DOPE" AFTER THE 10 SHOT GROUP IS COMPLETED. THIS WILL BE USED LATER AS A FAST REFERENCE.

* THE SAME INFORMATION IS USED ON THE MOVING TARGET DATA SHEET. THE ONLY DIFFERENCES ARE YOU WILL NEED TO NOTATE THE AMOUNT OF LEAD USED FOR EACH SHOT. YOU SHOULD ALSO PRACTICE SHOOTING AT TARGETS MOVING BOTH RIGHT AND LEFT. THE AMOUNT OF LEAD WILL CHANGE WITH THE DIRECTION OF THE TARGET. THE AUTHOR IS RIGHT HANDED AND APPLIES LESS LEAD ON A TARGET MOVING FROM LEFT TO RIGHT BECAUSE OF TRIGGER PULL. THIS IS NOTED AND LEARNED FROM.

STATIONARY TARGET

MOVING TARGETS

 

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